using System;
using System.Collections.Generic;

namespace GameDb.Entities
{
	public class MatchPlayer
	{
		public MatchPlayer()
		{
			this.MatchPlayerTurns = new List<MatchPlayerTurn>();
		}

		public int MatchPlayerId { get; set; }
		public System.Guid UserId { get; set; }
		public short TurnSequence { get; set; }
		public virtual User User { get; set; }
		public virtual GameMatch GameMatch { get; set; }
		public virtual ICollection<MatchPlayerTurn> MatchPlayerTurns { get; set; }
	}
}

